138 lines
5.2 KiB
C
138 lines
5.2 KiB
C
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/* Copyright (c) 2012-2017 The ANTLR Project. All rights reserved.
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* Use of this file is governed by the BSD 3-clause license that
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* can be found in the LICENSE.txt file in the project root.
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*/
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#pragma once
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#include "tree/ParseTree.h"
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namespace antlr4 {
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/** A rule context is a record of a single rule invocation.
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*
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* We form a stack of these context objects using the parent
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* pointer. A parent pointer of null indicates that the current
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* context is the bottom of the stack. The ParserRuleContext subclass
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* as a children list so that we can turn this data structure into a
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* tree.
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*
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* The root node always has a null pointer and invokingState of -1.
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*
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* Upon entry to parsing, the first invoked rule function creates a
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* context object (asubclass specialized for that rule such as
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* SContext) and makes it the root of a parse tree, recorded by field
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* Parser._ctx.
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*
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* public final SContext s() throws RecognitionException {
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* SContext _localctx = new SContext(_ctx, getState()); <-- create new node
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* enterRule(_localctx, 0, RULE_s); <-- push it
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* ...
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* exitRule(); <-- pop back to _localctx
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* return _localctx;
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* }
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*
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* A subsequent rule invocation of r from the start rule s pushes a
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* new context object for r whose parent points at s and use invoking
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* state is the state with r emanating as edge label.
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*
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* The invokingState fields from a context object to the root
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* together form a stack of rule indication states where the root
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* (bottom of the stack) has a -1 sentinel value. If we invoke start
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* symbol s then call r1, which calls r2, the would look like
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* this:
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*
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* SContext[-1] <- root node (bottom of the stack)
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* R1Context[p] <- p in rule s called r1
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* R2Context[q] <- q in rule r1 called r2
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*
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* So the top of the stack, _ctx, represents a call to the current
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* rule and it holds the return address from another rule that invoke
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* to this rule. To invoke a rule, we must always have a current context.
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*
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* The parent contexts are useful for computing lookahead sets and
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* getting error information.
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*
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* These objects are used during parsing and prediction.
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* For the special case of parsers, we use the subclass
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* ParserRuleContext.
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*
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* @see ParserRuleContext
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*/
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class ANTLR4CPP_PUBLIC RuleContext : public tree::ParseTree {
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public:
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/// What state invoked the rule associated with this context?
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/// The "return address" is the followState of invokingState
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/// If parent is null, this should be -1 and this context object represents the start rule.
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size_t invokingState;
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RuleContext();
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RuleContext(RuleContext *parent, size_t invokingState);
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virtual int depth();
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/// A context is empty if there is no invoking state; meaning nobody called current context.
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virtual bool isEmpty();
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// satisfy the ParseTree / SyntaxTree interface
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virtual misc::Interval getSourceInterval() override;
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virtual std::string getText() override;
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virtual size_t getRuleIndex() const;
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/** For rule associated with this parse tree internal node, return
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* the outer alternative number used to match the input. Default
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* implementation does not compute nor store this alt num. Create
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* a subclass of ParserRuleContext with backing field and set
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* option contextSuperClass.
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* to set it.
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*
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* @since 4.5.3
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*/
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virtual size_t getAltNumber() const;
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/** Set the outer alternative number for this context node. Default
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* implementation does nothing to avoid backing field overhead for
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* trees that don't need it. Create
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* a subclass of ParserRuleContext with backing field and set
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* option contextSuperClass.
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*
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* @since 4.5.3
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*/
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virtual void setAltNumber(size_t altNumber);
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virtual antlrcpp::Any accept(tree::ParseTreeVisitor *visitor) override;
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/// <summary>
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/// Print out a whole tree, not just a node, in LISP format
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/// (root child1 .. childN). Print just a node if this is a leaf.
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/// We have to know the recognizer so we can get rule names.
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/// </summary>
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virtual std::string toStringTree(Parser *recog, bool pretty = false) override;
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/// <summary>
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/// Print out a whole tree, not just a node, in LISP format
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/// (root child1 .. childN). Print just a node if this is a leaf.
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/// </summary>
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virtual std::string toStringTree(std::vector<std::string> &ruleNames, bool pretty = false);
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virtual std::string toStringTree(bool pretty = false) override;
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virtual std::string toString() override;
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std::string toString(Recognizer *recog);
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std::string toString(const std::vector<std::string> &ruleNames);
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// recog null unless ParserRuleContext, in which case we use subclass toString(...)
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std::string toString(Recognizer *recog, RuleContext *stop);
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virtual std::string toString(const std::vector<std::string> &ruleNames, RuleContext *stop);
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bool operator == (const RuleContext &other) { return this == &other; } // Simple address comparison.
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private:
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void InitializeInstanceFields();
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};
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} // namespace antlr4
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