add antlr
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lib/antlr4/include/atn/LexerATNSimulator.h
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210
lib/antlr4/include/atn/LexerATNSimulator.h
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/* Copyright (c) 2012-2017 The ANTLR Project. All rights reserved.
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* Use of this file is governed by the BSD 3-clause license that
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* can be found in the LICENSE.txt file in the project root.
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*/
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#pragma once
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#include "atn/ATNSimulator.h"
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#include "atn/LexerATNConfig.h"
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#include "atn/ATNConfigSet.h"
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namespace antlr4 {
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namespace atn {
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/// "dup" of ParserInterpreter
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class ANTLR4CPP_PUBLIC LexerATNSimulator : public ATNSimulator {
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protected:
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class SimState {
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public:
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virtual ~SimState();
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protected:
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size_t index;
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size_t line;
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size_t charPos;
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dfa::DFAState *dfaState;
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virtual void reset();
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friend class LexerATNSimulator;
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private:
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void InitializeInstanceFields();
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public:
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SimState() {
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InitializeInstanceFields();
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}
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};
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public:
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static const size_t MIN_DFA_EDGE = 0;
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static const size_t MAX_DFA_EDGE = 127; // forces unicode to stay in ATN
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protected:
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/// <summary>
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/// When we hit an accept state in either the DFA or the ATN, we
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/// have to notify the character stream to start buffering characters
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/// via <seealso cref="IntStream#mark"/> and record the current state. The current sim state
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/// includes the current index into the input, the current line,
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/// and current character position in that line. Note that the Lexer is
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/// tracking the starting line and characterization of the token. These
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/// variables track the "state" of the simulator when it hits an accept state.
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/// <p/>
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/// We track these variables separately for the DFA and ATN simulation
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/// because the DFA simulation often has to fail over to the ATN
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/// simulation. If the ATN simulation fails, we need the DFA to fall
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/// back to its previously accepted state, if any. If the ATN succeeds,
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/// then the ATN does the accept and the DFA simulator that invoked it
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/// can simply return the predicted token type.
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/// </summary>
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Lexer *const _recog;
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/// The current token's starting index into the character stream.
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/// Shared across DFA to ATN simulation in case the ATN fails and the
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/// DFA did not have a previous accept state. In this case, we use the
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/// ATN-generated exception object.
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size_t _startIndex;
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/// line number 1..n within the input.
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size_t _line;
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/// The index of the character relative to the beginning of the line 0..n-1.
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size_t _charPositionInLine;
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public:
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std::vector<dfa::DFA> &_decisionToDFA;
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protected:
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size_t _mode;
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/// Used during DFA/ATN exec to record the most recent accept configuration info.
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SimState _prevAccept;
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public:
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static int match_calls;
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LexerATNSimulator(const ATN &atn, std::vector<dfa::DFA> &decisionToDFA, PredictionContextCache &sharedContextCache);
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LexerATNSimulator(Lexer *recog, const ATN &atn, std::vector<dfa::DFA> &decisionToDFA, PredictionContextCache &sharedContextCache);
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virtual ~LexerATNSimulator () {}
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virtual void copyState(LexerATNSimulator *simulator);
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virtual size_t match(CharStream *input, size_t mode);
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virtual void reset() override;
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virtual void clearDFA() override;
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protected:
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virtual size_t matchATN(CharStream *input);
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virtual size_t execATN(CharStream *input, dfa::DFAState *ds0);
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/// <summary>
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/// Get an existing target state for an edge in the DFA. If the target state
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/// for the edge has not yet been computed or is otherwise not available,
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/// this method returns {@code null}.
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/// </summary>
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/// <param name="s"> The current DFA state </param>
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/// <param name="t"> The next input symbol </param>
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/// <returns> The existing target DFA state for the given input symbol
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/// {@code t}, or {@code null} if the target state for this edge is not
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/// already cached </returns>
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virtual dfa::DFAState *getExistingTargetState(dfa::DFAState *s, size_t t);
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/// <summary>
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/// Compute a target state for an edge in the DFA, and attempt to add the
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/// computed state and corresponding edge to the DFA.
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/// </summary>
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/// <param name="input"> The input stream </param>
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/// <param name="s"> The current DFA state </param>
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/// <param name="t"> The next input symbol
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/// </param>
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/// <returns> The computed target DFA state for the given input symbol
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/// {@code t}. If {@code t} does not lead to a valid DFA state, this method
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/// returns <seealso cref="#ERROR"/>. </returns>
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virtual dfa::DFAState *computeTargetState(CharStream *input, dfa::DFAState *s, size_t t);
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virtual size_t failOrAccept(CharStream *input, ATNConfigSet *reach, size_t t);
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/// <summary>
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/// Given a starting configuration set, figure out all ATN configurations
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/// we can reach upon input {@code t}. Parameter {@code reach} is a return
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/// parameter.
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/// </summary>
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void getReachableConfigSet(CharStream *input, ATNConfigSet *closure_, // closure_ as we have a closure() already
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ATNConfigSet *reach, size_t t);
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virtual void accept(CharStream *input, const Ref<LexerActionExecutor> &lexerActionExecutor, size_t startIndex, size_t index,
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size_t line, size_t charPos);
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virtual ATNState *getReachableTarget(Transition *trans, size_t t);
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virtual std::unique_ptr<ATNConfigSet> computeStartState(CharStream *input, ATNState *p);
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/// <summary>
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/// Since the alternatives within any lexer decision are ordered by
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/// preference, this method stops pursuing the closure as soon as an accept
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/// state is reached. After the first accept state is reached by depth-first
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/// search from {@code config}, all other (potentially reachable) states for
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/// this rule would have a lower priority.
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/// </summary>
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/// <returns> {@code true} if an accept state is reached, otherwise
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/// {@code false}. </returns>
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virtual bool closure(CharStream *input, const Ref<LexerATNConfig> &config, ATNConfigSet *configs,
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bool currentAltReachedAcceptState, bool speculative, bool treatEofAsEpsilon);
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// side-effect: can alter configs.hasSemanticContext
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virtual Ref<LexerATNConfig> getEpsilonTarget(CharStream *input, const Ref<LexerATNConfig> &config, Transition *t,
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ATNConfigSet *configs, bool speculative, bool treatEofAsEpsilon);
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/// <summary>
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/// Evaluate a predicate specified in the lexer.
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/// <p/>
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/// If {@code speculative} is {@code true}, this method was called before
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/// <seealso cref="#consume"/> for the matched character. This method should call
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/// <seealso cref="#consume"/> before evaluating the predicate to ensure position
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/// sensitive values, including <seealso cref="Lexer#getText"/>, <seealso cref="Lexer#getLine"/>,
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/// and <seealso cref="Lexer#getCharPositionInLine"/>, properly reflect the current
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/// lexer state. This method should restore {@code input} and the simulator
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/// to the original state before returning (i.e. undo the actions made by the
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/// call to <seealso cref="#consume"/>.
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/// </summary>
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/// <param name="input"> The input stream. </param>
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/// <param name="ruleIndex"> The rule containing the predicate. </param>
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/// <param name="predIndex"> The index of the predicate within the rule. </param>
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/// <param name="speculative"> {@code true} if the current index in {@code input} is
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/// one character before the predicate's location.
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/// </param>
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/// <returns> {@code true} if the specified predicate evaluates to
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/// {@code true}. </returns>
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virtual bool evaluatePredicate(CharStream *input, size_t ruleIndex, size_t predIndex, bool speculative);
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virtual void captureSimState(CharStream *input, dfa::DFAState *dfaState);
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virtual dfa::DFAState* addDFAEdge(dfa::DFAState *from, size_t t, ATNConfigSet *q);
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virtual void addDFAEdge(dfa::DFAState *p, size_t t, dfa::DFAState *q);
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/// <summary>
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/// Add a new DFA state if there isn't one with this set of
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/// configurations already. This method also detects the first
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/// configuration containing an ATN rule stop state. Later, when
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/// traversing the DFA, we will know which rule to accept.
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/// </summary>
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virtual dfa::DFAState *addDFAState(ATNConfigSet *configs);
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public:
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dfa::DFA& getDFA(size_t mode);
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/// Get the text matched so far for the current token.
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virtual std::string getText(CharStream *input);
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virtual size_t getLine() const;
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virtual void setLine(size_t line);
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virtual size_t getCharPositionInLine();
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virtual void setCharPositionInLine(size_t charPositionInLine);
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virtual void consume(CharStream *input);
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virtual std::string getTokenName(size_t t);
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private:
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void InitializeInstanceFields();
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};
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} // namespace atn
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} // namespace antlr4
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