/* Copyright (c) 2012-2017 The ANTLR Project. All rights reserved. * Use of this file is governed by the BSD 3-clause license that * can be found in the LICENSE.txt file in the project root. */ #pragma once #include "atn/PredictionContext.h" namespace antlr4 { namespace atn { class SingletonPredictionContext; class ANTLR4CPP_PUBLIC ArrayPredictionContext : public PredictionContext { public: /// Parent can be empty only if full ctx mode and we make an array /// from EMPTY and non-empty. We merge EMPTY by using null parent and /// returnState == EMPTY_RETURN_STATE. // Also here: we use a strong reference to our parents to avoid having them freed prematurely. // See also SinglePredictionContext. const std::vector> parents; /// Sorted for merge, no duplicates; if present, EMPTY_RETURN_STATE is always last. const std::vector returnStates; ArrayPredictionContext(Ref const& a); ArrayPredictionContext(std::vector> const& parents_, std::vector const& returnStates); virtual ~ArrayPredictionContext(); virtual bool isEmpty() const override; virtual size_t size() const override; virtual Ref getParent(size_t index) const override; virtual size_t getReturnState(size_t index) const override; bool operator == (const PredictionContext &o) const override; virtual std::string toString() const override; }; } // namespace atn } // namespace antlr4