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bfc/lib/antlr4/include/TokenStreamRewriter.h
2020-09-29 23:16:42 +05:30

294 lines
12 KiB
C++

/* Copyright (c) 2012-2017 The ANTLR Project. All rights reserved.
* Use of this file is governed by the BSD 3-clause license that
* can be found in the LICENSE.txt file in the project root.
*/
#pragma once
namespace antlr4 {
/**
* Useful for rewriting out a buffered input token stream after doing some
* augmentation or other manipulations on it.
*
* <p>
* You can insert stuff, replace, and delete chunks. Note that the operations
* are done lazily--only if you convert the buffer to a {@link String} with
* {@link TokenStream#getText()}. This is very efficient because you are not
* moving data around all the time. As the buffer of tokens is converted to
* strings, the {@link #getText()} method(s) scan the input token stream and
* check to see if there is an operation at the current index. If so, the
* operation is done and then normal {@link String} rendering continues on the
* buffer. This is like having multiple Turing machine instruction streams
* (programs) operating on a single input tape. :)</p>
*
* <p>
* This rewriter makes no modifications to the token stream. It does not ask the
* stream to fill itself up nor does it advance the input cursor. The token
* stream {@link TokenStream#index()} will return the same value before and
* after any {@link #getText()} call.</p>
*
* <p>
* The rewriter only works on tokens that you have in the buffer and ignores the
* current input cursor. If you are buffering tokens on-demand, calling
* {@link #getText()} halfway through the input will only do rewrites for those
* tokens in the first half of the file.</p>
*
* <p>
* Since the operations are done lazily at {@link #getText}-time, operations do
* not screw up the token index values. That is, an insert operation at token
* index {@code i} does not change the index values for tokens
* {@code i}+1..n-1.</p>
*
* <p>
* Because operations never actually alter the buffer, you may always get the
* original token stream back without undoing anything. Since the instructions
* are queued up, you can easily simulate transactions and roll back any changes
* if there is an error just by removing instructions. For example,</p>
*
* <pre>
* CharStream input = new ANTLRFileStream("input");
* TLexer lex = new TLexer(input);
* CommonTokenStream tokens = new CommonTokenStream(lex);
* T parser = new T(tokens);
* TokenStreamRewriter rewriter = new TokenStreamRewriter(tokens);
* parser.startRule();
* </pre>
*
* <p>
* Then in the rules, you can execute (assuming rewriter is visible):</p>
*
* <pre>
* Token t,u;
* ...
* rewriter.insertAfter(t, "text to put after t");}
* rewriter.insertAfter(u, "text after u");}
* System.out.println(rewriter.getText());
* </pre>
*
* <p>
* You can also have multiple "instruction streams" and get multiple rewrites
* from a single pass over the input. Just name the instruction streams and use
* that name again when printing the buffer. This could be useful for generating
* a C file and also its header file--all from the same buffer:</p>
*
* <pre>
* rewriter.insertAfter("pass1", t, "text to put after t");}
* rewriter.insertAfter("pass2", u, "text after u");}
* System.out.println(rewriter.getText("pass1"));
* System.out.println(rewriter.getText("pass2"));
* </pre>
*
* <p>
* If you don't use named rewrite streams, a "default" stream is used as the
* first example shows.</p>
*/
class ANTLR4CPP_PUBLIC TokenStreamRewriter {
public:
static const std::string DEFAULT_PROGRAM_NAME;
static const size_t PROGRAM_INIT_SIZE = 100;
static const size_t MIN_TOKEN_INDEX = 0;
TokenStreamRewriter(TokenStream *tokens);
virtual ~TokenStreamRewriter();
TokenStream *getTokenStream();
virtual void rollback(size_t instructionIndex);
/// Rollback the instruction stream for a program so that
/// the indicated instruction (via instructionIndex) is no
/// longer in the stream. UNTESTED!
virtual void rollback(const std::string &programName, size_t instructionIndex);
virtual void deleteProgram();
/// Reset the program so that no instructions exist.
virtual void deleteProgram(const std::string &programName);
virtual void insertAfter(Token *t, const std::string& text);
virtual void insertAfter(size_t index, const std::string& text);
virtual void insertAfter(const std::string &programName, Token *t, const std::string& text);
virtual void insertAfter(const std::string &programName, size_t index, const std::string& text);
virtual void insertBefore(Token *t, const std::string& text);
virtual void insertBefore(size_t index, const std::string& text);
virtual void insertBefore(const std::string &programName, Token *t, const std::string& text);
virtual void insertBefore(const std::string &programName, size_t index, const std::string& text);
virtual void replace(size_t index, const std::string& text);
virtual void replace(size_t from, size_t to, const std::string& text);
virtual void replace(Token *indexT, const std::string& text);
virtual void replace(Token *from, Token *to, const std::string& text);
virtual void replace(const std::string &programName, size_t from, size_t to, const std::string& text);
virtual void replace(const std::string &programName, Token *from, Token *to, const std::string& text);
virtual void Delete(size_t index);
virtual void Delete(size_t from, size_t to);
virtual void Delete(Token *indexT);
virtual void Delete(Token *from, Token *to);
virtual void Delete(const std::string &programName, size_t from, size_t to);
virtual void Delete(const std::string &programName, Token *from, Token *to);
virtual size_t getLastRewriteTokenIndex();
/// Return the text from the original tokens altered per the
/// instructions given to this rewriter.
virtual std::string getText();
/** Return the text from the original tokens altered per the
* instructions given to this rewriter in programName.
*/
std::string getText(std::string programName);
/// Return the text associated with the tokens in the interval from the
/// original token stream but with the alterations given to this rewriter.
/// The interval refers to the indexes in the original token stream.
/// We do not alter the token stream in any way, so the indexes
/// and intervals are still consistent. Includes any operations done
/// to the first and last token in the interval. So, if you did an
/// insertBefore on the first token, you would get that insertion.
/// The same is true if you do an insertAfter the stop token.
virtual std::string getText(const misc::Interval &interval);
virtual std::string getText(const std::string &programName, const misc::Interval &interval);
protected:
class RewriteOperation {
public:
/// What index into rewrites List are we?
size_t index;
std::string text;
/// Token buffer index.
size_t instructionIndex;
RewriteOperation(TokenStreamRewriter *outerInstance, size_t index);
RewriteOperation(TokenStreamRewriter *outerInstance, size_t index, const std::string& text);
virtual ~RewriteOperation();
/// Execute the rewrite operation by possibly adding to the buffer.
/// Return the index of the next token to operate on.
virtual size_t execute(std::string *buf);
virtual std::string toString();
private:
TokenStreamRewriter *const outerInstance;
void InitializeInstanceFields();
};
class InsertBeforeOp : public RewriteOperation {
private:
TokenStreamRewriter *const outerInstance;
public:
InsertBeforeOp(TokenStreamRewriter *outerInstance, size_t index, const std::string& text);
virtual size_t execute(std::string *buf) override;
};
class ReplaceOp : public RewriteOperation {
private:
TokenStreamRewriter *const outerInstance;
public:
size_t lastIndex;
ReplaceOp(TokenStreamRewriter *outerInstance, size_t from, size_t to, const std::string& text);
virtual size_t execute(std::string *buf) override;
virtual std::string toString() override;
private:
void InitializeInstanceFields();
};
/// Our source stream
TokenStream *const tokens;
/// You may have multiple, named streams of rewrite operations.
/// I'm calling these things "programs."
/// Maps String (name) -> rewrite (List)
std::map<std::string, std::vector<RewriteOperation*>> _programs;
/// <summary>
/// Map String (program name) -> Integer index </summary>
std::map<std::string, size_t> _lastRewriteTokenIndexes;
virtual size_t getLastRewriteTokenIndex(const std::string &programName);
virtual void setLastRewriteTokenIndex(const std::string &programName, size_t i);
virtual std::vector<RewriteOperation*>& getProgram(const std::string &name);
/// <summary>
/// We need to combine operations and report invalid operations (like
/// overlapping replaces that are not completed nested). Inserts to
/// same index need to be combined etc... Here are the cases:
///
/// I.i.u I.j.v leave alone, nonoverlapping
/// I.i.u I.i.v combine: Iivu
///
/// R.i-j.u R.x-y.v | i-j in x-y delete first R
/// R.i-j.u R.i-j.v delete first R
/// R.i-j.u R.x-y.v | x-y in i-j ERROR
/// R.i-j.u R.x-y.v | boundaries overlap ERROR
///
/// Delete special case of replace (text==null):
/// D.i-j.u D.x-y.v | boundaries overlap combine to max(min)..max(right)
///
/// I.i.u R.x-y.v | i in (x+1)-y delete I (since insert before
/// we're not deleting i)
/// I.i.u R.x-y.v | i not in (x+1)-y leave alone, nonoverlapping
/// R.x-y.v I.i.u | i in x-y ERROR
/// R.x-y.v I.x.u R.x-y.uv (combine, delete I)
/// R.x-y.v I.i.u | i not in x-y leave alone, nonoverlapping
///
/// I.i.u = insert u before op @ index i
/// R.x-y.u = replace x-y indexed tokens with u
///
/// First we need to examine replaces. For any replace op:
///
/// 1. wipe out any insertions before op within that range.
/// 2. Drop any replace op before that is contained completely within
/// that range.
/// 3. Throw exception upon boundary overlap with any previous replace.
///
/// Then we can deal with inserts:
///
/// 1. for any inserts to same index, combine even if not adjacent.
/// 2. for any prior replace with same left boundary, combine this
/// insert with replace and delete this replace.
/// 3. throw exception if index in same range as previous replace
///
/// Don't actually delete; make op null in list. Easier to walk list.
/// Later we can throw as we add to index -> op map.
///
/// Note that I.2 R.2-2 will wipe out I.2 even though, technically, the
/// inserted stuff would be before the replace range. But, if you
/// add tokens in front of a method body '{' and then delete the method
/// body, I think the stuff before the '{' you added should disappear too.
///
/// Return a map from token index to operation.
/// </summary>
virtual std::unordered_map<size_t, RewriteOperation*> reduceToSingleOperationPerIndex(std::vector<RewriteOperation*> &rewrites);
virtual std::string catOpText(std::string *a, std::string *b);
/// Get all operations before an index of a particular kind.
template <typename T>
std::vector<T *> getKindOfOps(std::vector<RewriteOperation *> rewrites, size_t before) {
std::vector<T *> ops;
for (size_t i = 0; i < before && i < rewrites.size(); i++) {
T *op = dynamic_cast<T *>(rewrites[i]);
if (op == nullptr) { // ignore deleted or non matching entries
continue;
}
ops.push_back(op);
}
return ops;
}
private:
std::vector<RewriteOperation *>& initializeProgram(const std::string &name);
};
} // namespace antlr4