[???] Fix program execution

This commit is contained in:
2024-02-19 22:38:09 +05:30
parent 8f9f50b50d
commit 58e732f581
9 changed files with 120 additions and 58 deletions

View File

@@ -5,11 +5,12 @@ use sdl2::event::Event;
use sdl2::EventPump;
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
use sdl2::render::WindowCanvas;
use sdl2::render::{BlendMode, WindowCanvas};
use simple_logger::SimpleLogger;
use crate::emu::cpu::Cpu;
use crate::emu::graphics::GraphicsProcessor;
use crate::emu::memory::{MEM_LENGTH, RamMemory};
use crate::emu::keyboard::Keyboard;
use crate::emu::memory::{MEM_LENGTH, Memory, RamMemory};
use crate::graphics::graphics_adapter::SDLGraphicsAdapter;
use crate::misc::result::EmulatorResult;
@@ -23,15 +24,20 @@ fn main() -> EmulatorResult<()> {
let (file_bytes, x) = try_load_rom()?;
assert!(x < MEM_LENGTH);
SimpleLogger::new().env().init().unwrap();
let ram = RamMemory::try_from(file_bytes.as_slice())?;
let (mut canvas, mut event_pump, draw_factor) = initiate_sdl();
let ram = RamMemory::try_from(file_bytes.as_slice())?;
let graphics_processor = GraphicsProcessor::try_new(&ram)?;
let sdl2_graphics_adapter = SDLGraphicsAdapter::new(&graphics_processor);
let mut keyboard = Keyboard::new(&ram);
let cpu = Cpu::new(&ram, &graphics_processor);
let mut sdl2_graphics_adapter = SDLGraphicsAdapter::new(&graphics_processor);
let mut i = 0;
'running: loop {
i = (i+1)%255;
canvas.set_draw_color(Color::BLACK);
canvas.clear();
for event in event_pump.poll_iter() {
@@ -39,7 +45,17 @@ fn main() -> EmulatorResult<()> {
Event::Quit { .. } |
Event::KeyDown { keycode: Some(Keycode::Escape), .. } => {
break 'running;
}
Event::KeyDown { keycode: Some(x),repeat:false,.. } => {
if let Some(key_val) = get_key_index(x) {
keyboard.key_down(key_val)
}
},
Event::KeyUp { keycode: Some(x), repeat:false, .. } => {
if let Some(key_val) = get_key_index(x) {
keyboard.key_up(key_val)
}
}
event => {
log::trace!("Received window event {:?}",event);
@@ -47,10 +63,12 @@ fn main() -> EmulatorResult<()> {
}
}
keyboard.flush_keyboard()?;
// The rest of the game loop goes here...
cpu.cycle()?;
// draw graphics
sdl2_graphics_adapter.draw(&mut canvas, draw_factor)?;
sdl2_graphics_adapter.draw(&mut canvas)?;
// TODO render audio
canvas.present();
@@ -61,10 +79,33 @@ fn main() -> EmulatorResult<()> {
Ok(())
}
/// get index of key pressed. 0..9+A..F provides a u8
fn get_key_index(p0: Keycode) -> Option<u8> {
match p0 {
Keycode::Kp0 => Some(0x0),
Keycode::Kp1 => Some(0x1),
Keycode::Kp2 => Some(0x2),
Keycode::Kp3 => Some(0x3),
Keycode::Kp4 => Some(0x4),
Keycode::Kp5 => Some(0x5),
Keycode::Kp6 => Some(0x6),
Keycode::Kp7 => Some(0x7),
Keycode::Kp8 => Some(0x8),
Keycode::Kp9 => Some(0x9),
Keycode::A => Some(0xA),
Keycode::B => Some(0xB),
Keycode::C => Some(0xC),
Keycode::D => Some(0xD),
Keycode::E => Some(0xE),
Keycode::F => Some(0xF),
_ => None
}
}
fn try_load_rom() -> EmulatorResult<(Vec<u8>, usize)> {
let mut file_bytes = vec![0u8; MEM_LENGTH];
let mut file_handle = File::open("rom.BytePusher")?;
let mut file_handle = File::open("roms/Keyboard Test(1).BytePusher")?;
let x = file_handle.read(&mut file_bytes)?;
Ok((file_bytes, x))
@@ -83,9 +124,13 @@ fn initiate_sdl() -> (WindowCanvas, EventPump, u32) {
.unwrap();
let mut canvas = window.into_canvas().build().unwrap();
canvas.set_draw_color(Color::RGB(0, 255, 255));
canvas.set_draw_color(Color::RGB(0x10, 0x10, 0x10));
canvas.set_integer_scale(true).expect("Setting int scale");
canvas.set_scale(DRAW_FACTOR as f32,DRAW_FACTOR as f32).expect("Setting scale");
canvas.clear();
canvas.set_blend_mode(BlendMode::None);
canvas.present();
let mut event_pump = sdl_context.event_pump().unwrap();
let event_pump = sdl_context.event_pump().unwrap();
(canvas, event_pump, DRAW_FACTOR)
}