[gpu] Add graphics and adapter
This commit is contained in:
30
src/emu/graphics.rs
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30
src/emu/graphics.rs
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@@ -0,0 +1,30 @@
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use crate::misc::emulator_error::DeviceType::GRAPHICS;
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use crate::misc::emulator_error::EmulatorError;
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use crate::misc::result::EmulatorResult;
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pub const DEVICE_FRAMEBUFFER_SIZE: usize = 256 * 256;
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pub struct GraphicsProcessor {
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framebuffer: Box<[u8; DEVICE_FRAMEBUFFER_SIZE]>,
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}
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/// Abstracted graphics processor. Refer GraphicsAdapter
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impl GraphicsProcessor {
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pub fn try_new() -> EmulatorResult<GraphicsProcessor> {
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let framebuffer = vec![0; DEVICE_FRAMEBUFFER_SIZE].into_boxed_slice()
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.try_into()
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.map_err(|_| {
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EmulatorError::AllocationFailure(GRAPHICS, "Failed to allocate graphics")
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})?;
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Ok(GraphicsProcessor {
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framebuffer
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})
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}
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pub fn set_framebuffer(&mut self,memory_slice: &[u8]){
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self.framebuffer.copy_from_slice(memory_slice);
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}
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pub fn get_framebuffer(&self) -> &[u8;DEVICE_FRAMEBUFFER_SIZE] {
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&self.framebuffer
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}
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}
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@@ -3,3 +3,4 @@ pub mod mmu;
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pub mod ram;
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pub mod iomem;
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pub mod program_counter;
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pub mod graphics;
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17
src/graphics/graphics_adapter.rs
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17
src/graphics/graphics_adapter.rs
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@@ -0,0 +1,17 @@
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use crate::emu::graphics::{DEVICE_FRAMEBUFFER_SIZE, GraphicsProcessor};
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use crate::misc::result::EmulatorResult;
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pub trait GraphicsAdapter{
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fn draw(&mut self,frame_buf:&[u8;DEVICE_FRAMEBUFFER_SIZE])->EmulatorResult<()>;
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}
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pub struct SDLGraphicsAdapter{
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graphics_processor: GraphicsProcessor
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}
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impl GraphicsAdapter for SDLGraphicsAdapter{
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fn draw(&mut self, frame_buf: &[u8; DEVICE_FRAMEBUFFER_SIZE]) -> EmulatorResult<()> {
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todo!()
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}
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}
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@@ -1 +1,2 @@
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pub mod color;
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pub mod graphics_adapter;
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39
src/main.rs
39
src/main.rs
@@ -1,3 +1,7 @@
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use std::time::Duration;
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use sdl2::event::Event;
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use sdl2::keyboard::Keycode;
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use sdl2::pixels::Color;
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use simple_logger::SimpleLogger;
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use crate::emu::iomem::MemoryMappedIO;
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use crate::emu::ram::RamMemory;
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@@ -21,5 +25,40 @@ fn main() -> EmulatorResult<()> {
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log::info!("Memory at {} is {}",i,mmu.try_get_byte(i)?);
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}
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let sdl_context = sdl2::init().unwrap();
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let video_subsystem = sdl_context.video().unwrap();
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let window = video_subsystem.window("rust-sdl2 demo", 512, 512)
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.position_centered()
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.build()
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.unwrap();
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let mut canvas = window.into_canvas().build().unwrap();
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canvas.set_draw_color(Color::RGB(0, 255, 255));
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canvas.clear();
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canvas.present();
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let mut event_pump = sdl_context.event_pump().unwrap();
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let mut i = 0;
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'running: loop {
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i = (i + 1) % 255;
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canvas.set_draw_color(Color::RGB(i, 64, 255 - i));
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canvas.clear();
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for event in event_pump.poll_iter() {
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match event {
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Event::Quit {..} |
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Event::KeyDown { keycode: Some(Keycode::Escape), .. } => {
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break 'running
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},
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event => {
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log::info!("Received window event {:?}",event);
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}
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}
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}
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// The rest of the game loop goes here...
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canvas.present();
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::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
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}
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Ok(())
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}
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