[gpu] Implement scaling

This commit is contained in:
2024-02-19 12:59:29 +05:30
parent 384359812a
commit b7615368c3
3 changed files with 60 additions and 35 deletions

View File

@@ -1,4 +1,5 @@
use std::fmt::{Debug, Formatter};
use sdl2::rect::Rect;
use sdl2::render::WindowCanvas;
use crate::emu::graphics::GraphicsProcessor;
use crate::graphics::color::Color;
@@ -8,39 +9,44 @@ use crate::misc::result::EmulatorResult;
#[derive(Clone)]
pub struct SDLGraphicsAdapter<'a> {
pub graphics_processor: &'a GraphicsProcessor<'a>
pub graphics_processor: &'a GraphicsProcessor<'a>,
}
impl <'a> Debug for SDLGraphicsAdapter<'a> {
impl<'a> Debug for SDLGraphicsAdapter<'a> {
fn fmt(&self, f: &mut Formatter<'_>) -> std::fmt::Result {
f.write_str("SDL2 adapter")
}
}
impl <'a> SDLGraphicsAdapter<'a> {
pub fn new(graphics_processor: &'a GraphicsProcessor)->SDLGraphicsAdapter<'a>{
SDLGraphicsAdapter{
impl<'a> SDLGraphicsAdapter<'a> {
pub fn new(graphics_processor: &'a GraphicsProcessor) -> SDLGraphicsAdapter<'a> {
SDLGraphicsAdapter {
graphics_processor
}
}
pub fn draw(&self, canvas:&mut WindowCanvas) -> EmulatorResult<()> {
pub fn draw(&self, canvas: &mut WindowCanvas, draw_factor: u32) -> EmulatorResult<()> {
let fb = self.graphics_processor.get_framebuffer();
let xyc = fb.iter().enumerate().map(|(i,e)| {
let xyc = fb.iter().enumerate().map(|(i, e)| {
let i = i as u32;
let y_coord = (i&0xff00 )>> 8;
let x_coord = i&0x00ff;
let y_coord = (i & 0xff00) >> 8;
let x_coord = i & 0x00ff;
let color = Color::new(*e);
(x_coord,y_coord,color)
(x_coord, y_coord, color)
});
for (x,y,c) in xyc{
for (x, y, c) in xyc {
canvas.set_draw_color(c.get_rgb());
let coordinates = (x as i32,y as i32);
let draw_result = canvas.draw_point(coordinates).map_err(|str|EmulatorError::OtherError(str));
let coordinates = (x as i32, y as i32);
let draw_result = Self::draw_scaled_point(canvas, coordinates, draw_factor);
draw_result?;
}
Ok(())
}
fn draw_scaled_point(canvas: &mut WindowCanvas, coordinates: (i32, i32), draw_factor: u32) -> Result<(), EmulatorError> {
canvas
.fill_rect(Rect::new(coordinates.0*draw_factor as i32, coordinates.1*draw_factor as i32, draw_factor, draw_factor))
.map_err(|str| EmulatorError::OtherError(str))
}
}