[brw] Remove clone and satisfy the borrow checker
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84
src/main.rs
84
src/main.rs
@@ -17,48 +17,52 @@ mod graphics;
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fn main() -> EmulatorResult<()> {
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SimpleLogger::new().env().init().unwrap();
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let program_counter = ProgramCounter::new();
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let mmio = MemoryMappedIO::new(program_counter);
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let ram = RamMemory::try_new()?;
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let mmu = MappedMemory::new(mmio, ram);
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for i in 0..10 {
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log::info!("Memory at {} is {}",i,mmu.try_get_byte(i)?);
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}
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let mut program_counter = ProgramCounter::new();
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let mut mmio = MemoryMappedIO::new(&mut program_counter);
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let mut ram = RamMemory::try_new()?;
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let mut mmu = MappedMemory::new(&mut mmio,&mut ram);
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// for i in 0..10 {
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// log::info!("Memory at {} is {}",i,mmu.try_get_byte(i)?);
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// }
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mmu.try_set_byte(0x2,0x1)?;
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let data = program_counter.try_get_byte(0x0)?;
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log::info!("Computed data {}",data);
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let sdl_context = sdl2::init().unwrap();
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let video_subsystem = sdl_context.video().unwrap();
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let window = video_subsystem.window("rust-sdl2 demo", 512, 512)
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.position_centered()
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.build()
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.unwrap();
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let mut canvas = window.into_canvas().build().unwrap();
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canvas.set_draw_color(Color::RGB(0, 255, 255));
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canvas.clear();
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canvas.present();
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let mut event_pump = sdl_context.event_pump().unwrap();
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let mut i = 0;
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'running: loop {
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i = (i + 1) % 255;
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canvas.set_draw_color(Color::RGB(i, 64, 255 - i));
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canvas.clear();
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for event in event_pump.poll_iter() {
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match event {
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Event::Quit {..} |
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Event::KeyDown { keycode: Some(Keycode::Escape), .. } => {
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break 'running
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},
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event => {
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log::info!("Received window event {:?}",event);
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}
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}
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}
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// The rest of the game loop goes here...
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canvas.present();
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::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
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}
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// let sdl_context = sdl2::init().unwrap();
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// let video_subsystem = sdl_context.video().unwrap();
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//
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// let window = video_subsystem.window("rust-sdl2 demo", 512, 512)
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// .position_centered()
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// .build()
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// .unwrap();
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// let mut canvas = window.into_canvas().build().unwrap();
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//
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// canvas.set_draw_color(Color::RGB(0, 255, 255));
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// canvas.clear();
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// canvas.present();
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// let mut event_pump = sdl_context.event_pump().unwrap();
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// let mut i = 0;
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// 'running: loop {
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// i = (i + 1) % 255;
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// canvas.set_draw_color(Color::RGB(i, 64, 255 - i));
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// canvas.clear();
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// for event in event_pump.poll_iter() {
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// match event {
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// Event::Quit {..} |
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// Event::KeyDown { keycode: Some(Keycode::Escape), .. } => {
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// break 'running
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// },
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// event => {
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// log::info!("Received window event {:?}",event);
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// }
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// }
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// }
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// // The rest of the game loop goes here...
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//
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// canvas.present();
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// ::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
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// }
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Ok(())
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}
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