use crate::emu::mmu::{MappedMemory, Memory}; use crate::misc::result::EmulatorResult; #[derive(Debug)] pub enum CpuState{ Running, Paused } #[derive(Debug)] pub struct Cpu<'a>{ mapped_memory:&'a mut MappedMemory<'a>, } impl <'a> Cpu<'a>{ pub fn new(mapped_memory: &'a mut MappedMemory<'a>)->Cpu<'a>{ Cpu{ mapped_memory } } pub fn cycle()->EmulatorResult<()>{ todo!(); Ok(()) } fn set_pc(&self,value: &[u8;3])->EmulatorResult<()>{ todo!() // for bytete in value { // self.mapped_memory.try_set_byte() // }try_set_byte } } #[cfg(test)] mod test{ #[test] pub fn construct(){ } }