Files
byte-pusher-emu/src/main.rs
Atreya Bain fbf38e4925 [???] Lots of work
Cleanup un-needed elements, simplify memory management
2024-02-19 12:30:27 +05:30

81 lines
2.3 KiB
Rust

use std::fs::File;
use std::io::Read;
use std::time::Duration;
use sdl2::event::Event;
use sdl2::EventPump;
use sdl2::keyboard::Keycode;
use sdl2::pixels::Color;
use sdl2::render::WindowCanvas;
use simple_logger::SimpleLogger;
use crate::emu::cpu::Cpu;
use crate::emu::graphics::GraphicsProcessor;
use crate::emu::ram::{MEM_LENGTH, RamMemory};
use crate::emu::mmu::{Memory};
use crate::graphics::graphics_adapter::SDLGraphicsAdapter;
use crate::misc::result::EmulatorResult;
mod emu;
mod args;
mod misc;
mod graphics;
fn main() -> EmulatorResult<()> {
let mut fileLoc = File::open("rom.BytePusher").unwrap();
let mut filebytes = vec![0u8; MEM_LENGTH];
let x = fileLoc.read(&mut filebytes).unwrap();
assert!(x < MEM_LENGTH);
SimpleLogger::new().env().init().unwrap();
let ram = RamMemory::try_from(filebytes.as_slice())?;
let (mut canvas,mut event_pump) = initiate_sdl();
let graphics_processor = GraphicsProcessor::try_new(&ram)?;
let sdl2_graphics_adapter = SDLGraphicsAdapter::new(&graphics_processor);
let cpu = Cpu::new(&ram,&graphics_processor);
let mut i = 0;
'running: loop {
i = (i + 1) % 255;
canvas.set_draw_color(Color::RGB(0,0,0));
canvas.clear();
for event in event_pump.poll_iter() {
match event {
Event::Quit {..} |
Event::KeyDown { keycode: Some(Keycode::Escape), .. } => {
break 'running
},
event => {
log::info!("Received window event {:?}",event);
}
}
}
cpu.cycle()?;
// The rest of the game loop goes here...
sdl2_graphics_adapter.draw(&mut canvas)?;
canvas.present();
::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60));
}
Ok(())
}
fn initiate_sdl() -> (WindowCanvas, EventPump) {
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
let window = video_subsystem.window("rust-sdl2 demo", 512, 512)
.position_centered()
.build()
.unwrap();
let mut canvas = window.into_canvas().build().unwrap();
canvas.set_draw_color(Color::RGB(0, 255, 255));
canvas.clear();
canvas.present();
let mut event_pump = sdl_context.event_pump().unwrap();
(canvas, event_pump)
}