Files
porcel8/src/sdl_adapters/sdl_audio_adapter.rs

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use std::sync::{Arc, Mutex};
use sdl2::audio::AudioQueue;
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use crate::device::timer::DeviceTimerManager;
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use crate::util::EmulatorResult;
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/// An Audio adapter using `AudioQueue`. Generates a square wave of specified frequency
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pub struct SdlAudioAdapter {
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sound_timer: Arc<Mutex<u8>>,
phase_inc: f32,
phase: f32,
volume: f32,
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audio_queue: AudioQueue<f32>,
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internal_buffer: Vec<f32>,
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}
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impl SdlAudioAdapter {
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/// Number of samples per second
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pub const SAMPLING_FREQ:i32 = 15360;
pub const AUDIO_FREQUENCY: f32 = 440.0;
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pub const SAMPLES_PER_FRAME: usize = (Self::SAMPLING_FREQ as usize / 60) * 2;
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pub fn new_timers(freq: f32,
volume: f32,
audio_queue: AudioQueue<f32>) ->(DeviceTimerManager,SdlAudioAdapter){
let device_sound_timer = Arc::new(Mutex::default());
let device_timer_manager = DeviceTimerManager::new(device_sound_timer.clone());
let sdl_audio_adapter = SdlAudioAdapter::new(device_sound_timer,freq,volume,audio_queue);
(device_timer_manager, sdl_audio_adapter)
}
fn new(sound_timer: Arc<Mutex<u8>>,
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freq: f32,
volume: f32,
audio_queue: AudioQueue<f32>) -> SdlAudioAdapter {
audio_queue.resume();
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// ensure frequency isn't too low
assert!(((2.0*freq) as i32) < Self::SAMPLING_FREQ);
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SdlAudioAdapter {
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sound_timer,
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internal_buffer: vec![0f32; Self::SAMPLES_PER_FRAME],
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phase: 0f32,
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phase_inc: freq/Self::SAMPLING_FREQ as f32,
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volume,
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audio_queue,
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}
}
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pub fn process_push_audio(&mut self) -> EmulatorResult<()> {
// fill the audio vector.
let sound_timer = {
let sound_timer = self.sound_timer.lock().expect("Could not lock to play audio");
sound_timer.clone()
};
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if sound_timer>0 && self.audio_queue.size() < Self::SAMPLING_FREQ as u32 {
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self.fill_audio();
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self.audio_queue.queue_audio(&self.internal_buffer)?;
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}
Ok(())
}
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fn fill_audio(&mut self) {
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let out = &mut self.internal_buffer;
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// Generate a square wave
for x in out.iter_mut() {
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*x = if self.phase <= 0.5 {
self.volume
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} else {
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-self.volume
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};
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self.phase = (self.phase + self.phase_inc) % 1.0;
}
}
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}