[fmt]
This commit is contained in:
46
src/main.rs
46
src/main.rs
@@ -29,11 +29,10 @@ fn main() {
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let frame_buffer = get_frame_buffer();
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let frame_buffer_for_display = Arc::clone(&frame_buffer);
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let (sender,receiver) = std::sync::mpsc::channel();
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let (sender, receiver) = std::sync::mpsc::channel();
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let compute_handle = thread::spawn(move ||{
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let mut device = Device::new(timer, frame_buffer);
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let compute_handle = thread::Builder::new().name("Compute".to_string()).spawn(move || {
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let mut device = Device::new(timer, frame_buffer);
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device.set_default_font();
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{
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let rom = load_rom();
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@@ -42,17 +41,19 @@ fn main() {
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loop {
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let val = receiver.try_recv();
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if let Ok(()) = val{
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if let Ok(()) = val {
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break;
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}else if let Err(std::sync::mpsc::TryRecvError::Disconnected) = val{
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} else if let Err(std::sync::mpsc::TryRecvError::Disconnected) = val {
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panic!("Disconnected");
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}
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device.cycle();
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// Put a bit of delay to slow down execution
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thread::sleep(Duration::from_nanos(500))
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}
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});
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}).expect("Failed to launch thread");
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let (mut canvas, mut event_pump) = initiate_sdl(8f32);
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let mut fb_sdl = vec![0;3*Device::FRAME_BUFFER_SIZE];
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let mut fb_sdl = vec![0; 3 * Device::FRAME_BUFFER_SIZE];
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canvas.set_draw_color(Color::BLACK);
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canvas.clear();
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@@ -81,8 +82,8 @@ fn main() {
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// The rest of the game loop goes here...
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{
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let lock = frame_buffer_for_display.lock().expect("Failed to get Display");
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draw_screen(lock,&mut canvas,&mut fb_sdl);
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let lock = frame_buffer_for_display.lock().expect("Failed to get Display");
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draw_screen(lock, &mut canvas, &mut fb_sdl);
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// log::info!("Framebuffer status: {:?}",lock);
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}
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canvas.present();
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@@ -94,39 +95,38 @@ fn main() {
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compute_handle.join().unwrap();
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}
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fn draw_screen(frame_buffer: MutexGuard<Box<[u8; 2048]>>, window_canvas: &mut WindowCanvas, x1: &mut Vec<u8>) {
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for (i,pixel) in frame_buffer.iter().enumerate(){
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x1[3*i] = *pixel;
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x1[3*i+1] = *pixel ;
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x1[3*i+2] = *pixel;
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for (i, pixel) in frame_buffer.iter().enumerate() {
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x1[3 * i] = *pixel;
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x1[3 * i + 1] = *pixel;
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x1[3 * i + 2] = *pixel;
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}
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drop(frame_buffer);
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let tex_creator = window_canvas.texture_creator();
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let mut tex = tex_creator.create_texture(PixelFormatEnum::RGB24, TextureAccess::Streaming, Device::FRAME_BUFFER_WIDTH as u32, Device::FRAME_BUFFER_HEIGHT as u32).expect("Failed to create tex");
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tex.with_lock(None,|u,i|{
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tex.with_lock(None, |u, i| {
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u.copy_from_slice(x1);
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}).expect("Unwrap tex");
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window_canvas.copy(&tex,None,None).expect("Failed to set texture");
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window_canvas.copy(&tex, None, None).expect("Failed to set texture");
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}
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fn get_frame_buffer() -> Arc<Mutex<Box<[u8; 2048]>>> {
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Arc::new(Mutex::new(vec![0u8; Device::FRAME_BUFFER_SIZE].into_boxed_slice().try_into().unwrap()))
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}
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const ROM_SIZE:usize = 4096 - 0x200;
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fn load_rom()->[u8;ROM_SIZE]{
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let mut rom_slice = [0u8;ROM_SIZE];
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const ROM_SIZE: usize = 4096 - 0x200;
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fn load_rom() -> [u8; ROM_SIZE] {
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let mut rom_slice = [0u8; ROM_SIZE];
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let mut file = File::open("roms/ibm_logo.ch8").expect("could not open");
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file.read(&mut rom_slice).expect("Unwrap");
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rom_slice
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}
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fn initiate_sdl(draw_scale:f32) -> (WindowCanvas, EventPump) {
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fn initiate_sdl(draw_scale: f32) -> (WindowCanvas, EventPump) {
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let sdl_context = sdl2::init().unwrap();
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let video_subsystem = sdl_context.video().unwrap();
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// let audio_subsystem = sdl_context.audio().unwrap();
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@@ -140,7 +140,7 @@ fn initiate_sdl(draw_scale:f32) -> (WindowCanvas, EventPump) {
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let window_width = (Device::FRAME_BUFFER_WIDTH as f32 * draw_scale) as u32;
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let window_height = (Device::FRAME_BUFFER_HEIGHT as f32 * draw_scale) as u32;
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let window = video_subsystem.window("porcel8", window_width,window_height)
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let window = video_subsystem.window("porcel8", window_width, window_height)
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.position_centered()
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.build()
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.unwrap();
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