[draw] Window name
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@@ -140,7 +140,7 @@ fn initiate_sdl(draw_scale:f32) -> (WindowCanvas, EventPump) {
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let window_width = (Device::FRAME_BUFFER_WIDTH as f32 * draw_scale) as u32;
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let window_width = (Device::FRAME_BUFFER_WIDTH as f32 * draw_scale) as u32;
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let window_height = (Device::FRAME_BUFFER_HEIGHT as f32 * draw_scale) as u32;
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let window_height = (Device::FRAME_BUFFER_HEIGHT as f32 * draw_scale) as u32;
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let window = video_subsystem.window("byte-pusher-emu", window_width,window_height)
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let window = video_subsystem.window("porcel8", window_width,window_height)
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.position_centered()
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.position_centered()
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.build()
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.build()
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.unwrap();
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.unwrap();
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