[cln] Code cleanup
Cleanup code Add a offset delay timer
This commit is contained in:
@@ -16,6 +16,7 @@ pub struct SdlAudioAdapter {
|
||||
impl SdlAudioAdapter {
|
||||
/// Number of samples per second
|
||||
pub const SAMPLING_FREQ:i32 = 15360;
|
||||
pub const AUDIO_FREQUENCY: f32 = 440.0;
|
||||
pub const SAMPLES_PER_FRAME: usize = (Self::SAMPLING_FREQ as usize / 60) * 2;
|
||||
pub fn new_timers(freq: f32,
|
||||
volume: f32,
|
||||
|
@@ -1,15 +1,16 @@
|
||||
use std::sync::MutexGuard;
|
||||
use std::time::Duration;
|
||||
use sdl2::pixels::PixelFormatEnum;
|
||||
use sdl2::render::{TextureAccess, WindowCanvas};
|
||||
use crate::device::Device;
|
||||
use crate::util::EmulatorResult;
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct SdlGraphicsAdapter {
|
||||
rgb_frame_buffer: Vec<u8>,
|
||||
}
|
||||
|
||||
impl SdlGraphicsAdapter {
|
||||
pub const FRAME_RATE_TIMING: Duration = Duration::new(0, 1_000_000_000u32 / 60);
|
||||
pub const RGB_COMPONENTS: usize = 3;
|
||||
pub const RGB_FRAMEBUFFER_SIZE: usize = Self::RGB_COMPONENTS * Device::FRAME_BUFFER_SIZE;
|
||||
pub fn new() -> SdlGraphicsAdapter {
|
||||
@@ -18,7 +19,7 @@ impl SdlGraphicsAdapter {
|
||||
rgb_frame_buffer
|
||||
}
|
||||
}
|
||||
pub fn draw_screen(&mut self, frame_buffer: MutexGuard<Box<[bool; Device::FRAME_BUFFER_SIZE]>>, window_canvas: &mut WindowCanvas) ->EmulatorResult<()> {
|
||||
pub fn draw_screen(&mut self, frame_buffer: MutexGuard<Box<[bool; Device::FRAME_BUFFER_SIZE]>>, window_canvas: &mut WindowCanvas) -> EmulatorResult<()> {
|
||||
for (i, pixel) in frame_buffer.iter().enumerate() {
|
||||
let col_component = if *pixel { 0xff } else { 0 };
|
||||
self.rgb_frame_buffer[3 * i] = col_component;
|
||||
|
Reference in New Issue
Block a user