[draw] Add draw calls

This commit is contained in:
2024-03-03 12:53:33 +05:30
parent 7262484ec3
commit adaf5cecbf
2 changed files with 55 additions and 7 deletions

View File

@@ -60,8 +60,13 @@ impl Device {
let pc = self.registers.pc as usize; let pc = self.registers.pc as usize;
let instr_slice = self.memory.get(pc..pc + 2).expect("Failed to get memory"); let instr_slice = self.memory.get(pc..pc + 2).expect("Failed to get memory");
self.registers.pc += 2; self.registers.pc += 2;
let instruction = Instruction::decode_instruction(instr_slice); let instruction = Instruction::decode_instruction(instr_slice);
self.execute_instruction(instruction); self.execute_instruction(instruction);
}
pub fn get_framebuffer_index(x:usize,y:usize)->usize{
y*Self::FRAME_BUFFER_WIDTH + x
} }
pub fn execute_instruction(&mut self, instruction: Instruction) { pub fn execute_instruction(&mut self, instruction: Instruction) {
// thread::sleep(Duration::from_millis(250)); // thread::sleep(Duration::from_millis(250));
@@ -71,6 +76,10 @@ impl Device {
log::info!("Executing passthrough"); log::info!("Executing passthrough");
} }
Instruction::ClearScreen => { Instruction::ClearScreen => {
let mut frame_buffer = self.frame_buffer.lock().expect("Failed to grab framebuffer for drawing");
for pixel in frame_buffer.iter_mut(){
*pixel = 0;
}
log::info!("ClearScreen") log::info!("ClearScreen")
} }
Instruction::JumpTo(new_pc) => { Instruction::JumpTo(new_pc) => {
@@ -83,10 +92,31 @@ impl Device {
self.registers.v[reg_location] += value; self.registers.v[reg_location] += value;
} }
Instruction::SetIndex(value) => { Instruction::SetIndex(value) => {
log::info!("Setting index to {}",value);
self.registers.i = value; self.registers.i = value;
} }
Instruction::Draw(x, y, n) => { Instruction::Draw(regx,regy, n) => {
let frame_buffer = self.frame_buffer.lock(); let mut frame_buffer = self.frame_buffer.lock().expect("Failed to grab framebuffer for drawing");
let x = self.registers.v[regx] as usize;
let y = self.registers.v[regy] as usize;
for i in 0..n as usize{
let index = Self::get_framebuffer_index(x,y+i);
let slice_from_memory = self.memory[self.registers.i as usize];
for bit_index in (0..8).rev() {
// if i'm going to the next line, stop
if Self::get_framebuffer_index(0, y+1)==index {
break;
}
let bit = (slice_from_memory & 1<<bit_index) >> bit_index;
frame_buffer[index+(7-bit_index)] = frame_buffer[index+(7-bit_index)] ^ (bit * 0xff);
}
}
// TODO fix carry bit
log::info!("Drawing at ({},{}) for {} pixels from {}",x,y,n,self.registers.i);
log::warn!("Draw call unimplemented"); log::warn!("Draw call unimplemented");
} }
}; };

View File

@@ -1,6 +1,6 @@
use std::fs::File; use std::fs::File;
use std::io::Read; use std::io::Read;
use std::sync::{Arc, Mutex}; use std::sync::{Arc, Mutex, MutexGuard};
use std::thread; use std::thread;
use std::time::Duration; use std::time::Duration;
use log::LevelFilter; use log::LevelFilter;
@@ -8,8 +8,8 @@ use sdl2::audio::{AudioQueue, AudioSpecDesired};
use sdl2::event::Event; use sdl2::event::Event;
use sdl2::EventPump; use sdl2::EventPump;
use sdl2::keyboard::Keycode; use sdl2::keyboard::Keycode;
use sdl2::pixels::Color; use sdl2::pixels::{Color, PixelFormatEnum};
use sdl2::render::{BlendMode, WindowCanvas}; use sdl2::render::{BlendMode, TextureAccess, WindowCanvas};
use simple_logger::SimpleLogger; use simple_logger::SimpleLogger;
use device::timer::Timer; use device::timer::Timer;
use crate::device::Device; use crate::device::Device;
@@ -51,7 +51,8 @@ fn main() {
} }
}); });
let (mut canvas, mut event_pump) = initiate_sdl(2f32); let (mut canvas, mut event_pump) = initiate_sdl(8f32);
let mut fb_sdl = vec![0;3*Device::FRAME_BUFFER_SIZE];
canvas.set_draw_color(Color::BLACK); canvas.set_draw_color(Color::BLACK);
canvas.clear(); canvas.clear();
@@ -81,7 +82,8 @@ fn main() {
// The rest of the game loop goes here... // The rest of the game loop goes here...
{ {
let lock = frame_buffer_for_display.lock().expect("Failed to get Display"); let lock = frame_buffer_for_display.lock().expect("Failed to get Display");
log::info!("Framebuffer status: {:?}",lock); draw_screen(lock,&mut canvas,&mut fb_sdl);
// log::info!("Framebuffer status: {:?}",lock);
} }
canvas.present(); canvas.present();
@@ -95,6 +97,22 @@ fn main() {
} }
fn draw_screen(frame_buffer: MutexGuard<Box<[u8; 2048]>>, window_canvas: &mut WindowCanvas, x1: &mut Vec<u8>) {
for (i,pixel) in frame_buffer.iter().enumerate(){
x1[3*i] = *pixel;
x1[3*i+1] = *pixel;
x1[3*i+2] = *pixel;
}
drop(frame_buffer);
let tex_creator = window_canvas.texture_creator();
let mut tex = tex_creator.create_texture(PixelFormatEnum::RGB24, TextureAccess::Streaming, Device::FRAME_BUFFER_WIDTH as u32, Device::FRAME_BUFFER_HEIGHT as u32).expect("Failed to create tex");
tex.with_lock(None,|u,i|{
u.copy_from_slice(x1);
}).expect("Unwrap tex");
window_canvas.copy(&tex,None,None);
}
fn get_frame_buffer() -> Arc<Mutex<Box<[u8; 2048]>>> { fn get_frame_buffer() -> Arc<Mutex<Box<[u8; 2048]>>> {
Arc::new(Mutex::new(vec![0u8; Device::FRAME_BUFFER_SIZE].into_boxed_slice().try_into().unwrap())) Arc::new(Mutex::new(vec![0u8; Device::FRAME_BUFFER_SIZE].into_boxed_slice().try_into().unwrap()))
} }