[ref] Extract to graphics adapter

This commit is contained in:
2024-03-03 21:50:56 +05:30
parent 049748b243
commit d443cec6e1
2 changed files with 66 additions and 39 deletions

View File

@@ -1,6 +1,7 @@
use std::fs::File; use std::fs::File;
use std::io::Read; use std::io::Read;
use std::sync::{Arc, Mutex, MutexGuard}; use std::sync::{Arc, Mutex, MutexGuard};
use std::sync::mpsc::Receiver;
use std::thread; use std::thread;
use std::time::Duration; use std::time::Duration;
use log::LevelFilter; use log::LevelFilter;
@@ -14,10 +15,12 @@ use simple_logger::SimpleLogger;
use device::timer::Timer; use device::timer::Timer;
use crate::device::Device; use crate::device::Device;
use crate::kb_map::get_key_index; use crate::kb_map::get_key_index;
use crate::sdl_graphics_adapter::SdlGraphicsAdapter;
mod args; mod args;
mod device; mod device;
mod kb_map; mod kb_map;
mod sdl_graphics_adapter;
fn main() { fn main() {
SimpleLogger::new().with_level(LevelFilter::Info).env().init().unwrap(); SimpleLogger::new().with_level(LevelFilter::Info).env().init().unwrap();
@@ -26,43 +29,28 @@ fn main() {
let mut timer = Timer::new(); let mut timer = Timer::new();
timer.start(); timer.start();
let frame_buffer = get_frame_buffer(); let frame_buffer_for_display = get_frame_buffer();
let frame_buffer_for_display = Arc::clone(&frame_buffer); let frame_buffer_for_device = Arc::clone(&frame_buffer_for_display);
let (sender, receiver) = std::sync::mpsc::channel(); let (termination_signal_sender, termination_signal_sender_receiver) = std::sync::mpsc::channel();
let compute_handle = thread::Builder::new().name("Compute".to_string()).spawn(move || { let compute_handle = thread::Builder::new().name("Compute".to_string()).spawn(move || {
let mut device = Device::new(timer, frame_buffer); do_device_loop(timer, frame_buffer_for_device, termination_signal_sender_receiver);
device.set_default_font();
{
let rom = load_rom();
device.load_rom(&rom);
}
loop {
let val = receiver.try_recv();
if let Ok(()) = val {
break;
} else if let Err(std::sync::mpsc::TryRecvError::Disconnected) = val {
panic!("Disconnected");
}
device.cycle();
// Put a bit of delay to slow down execution
thread::sleep(Duration::from_nanos(500))
}
}).expect("Failed to launch thread"); }).expect("Failed to launch thread");
let (mut canvas, mut event_pump) = initiate_sdl(8f32); let (mut canvas, mut event_pump) = initiate_sdl(8f32);
let mut fb_sdl = vec![0; 3 * Device::FRAME_BUFFER_SIZE];
let mut sdl_graphics_adapter = SdlGraphicsAdapter::new();
canvas.set_draw_color(Color::BLACK); canvas.set_draw_color(Color::BLACK);
canvas.clear(); canvas.clear();
'running: loop { 'running: loop {
for event in event_pump.poll_iter() { for event in event_pump.poll_iter() {
match event { match event {
Event::Quit { .. } | Event::Quit { .. } |
Event::KeyDown { keycode: Some(Keycode::Escape), .. } => { Event::KeyDown { keycode: Some(Keycode::Escape), .. } => {
sender.send(()).expect("Could not send"); termination_signal_sender.send(()).expect("Could not send");
break 'running; break 'running;
} }
Event::KeyDown { keycode: Some(x), repeat: false, .. } => { Event::KeyDown { keycode: Some(x), repeat: false, .. } => {
@@ -83,35 +71,39 @@ fn main() {
// The rest of the game loop goes here... // The rest of the game loop goes here...
{ {
let lock = frame_buffer_for_display.lock().expect("Failed to get Display"); let lock = frame_buffer_for_display.lock().expect("Failed to get Display");
draw_screen(lock, &mut canvas, &mut fb_sdl); sdl_graphics_adapter.draw_screen(lock, &mut canvas);
// log::info!("Framebuffer status: {:?}",lock);
} }
canvas.present(); canvas.present();
// 60fps - small offset to consider for cpu cycle time // 60fps - small offset to consider for cpu cycle time
std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60 - 2000_000)); thread::sleep(Duration::new(0, 1_000_000_000u32 / 60 ));
} }
compute_handle.join().unwrap(); compute_handle.join().unwrap();
} }
fn draw_screen(frame_buffer: MutexGuard<Box<[u8; 2048]>>, window_canvas: &mut WindowCanvas, x1: &mut Vec<u8>) { fn do_device_loop(mut timer: Timer, frame_buffer: Arc<Mutex<Box<[u8; 2048]>>>, receiver: Receiver<()>) {
for (i, pixel) in frame_buffer.iter().enumerate() { let mut device = Device::new(timer, frame_buffer);
x1[3 * i] = *pixel; device.set_default_font();
x1[3 * i + 1] = *pixel; {
x1[3 * i + 2] = *pixel; let rom = load_rom();
device.load_rom(&rom);
} }
drop(frame_buffer);
let tex_creator = window_canvas.texture_creator(); loop {
let mut tex = tex_creator.create_texture(PixelFormatEnum::RGB24, TextureAccess::Streaming, Device::FRAME_BUFFER_WIDTH as u32, Device::FRAME_BUFFER_HEIGHT as u32).expect("Failed to create tex"); let val = receiver.try_recv();
tex.with_lock(None, |u, i| { if let Ok(()) = val {
u.copy_from_slice(x1); break;
}).expect("Unwrap tex"); } else if let Err(std::sync::mpsc::TryRecvError::Disconnected) = val {
window_canvas.copy(&tex, None, None).expect("Failed to set texture"); panic!("Disconnected");
} }
device.cycle();
// Put a bit of delay to slow down execution
thread::sleep(Duration::from_nanos(500))
}
}
fn get_frame_buffer() -> Arc<Mutex<Box<[u8; 2048]>>> { fn get_frame_buffer() -> Arc<Mutex<Box<[u8; 2048]>>> {
Arc::new(Mutex::new(vec![0u8; Device::FRAME_BUFFER_SIZE].into_boxed_slice().try_into().unwrap())) Arc::new(Mutex::new(vec![0u8; Device::FRAME_BUFFER_SIZE].into_boxed_slice().try_into().unwrap()))

View File

@@ -0,0 +1,35 @@
use std::sync::MutexGuard;
use sdl2::pixels::PixelFormatEnum;
use sdl2::render::{TextureAccess, WindowCanvas};
use crate::device::Device;
#[derive(Debug)]
pub struct SdlGraphicsAdapter {
rgb_frame_buffer: Vec<u8>,
}
impl SdlGraphicsAdapter {
pub const RGB_COMPONENTS: usize = 3;
pub const RGB_FRAMEBUFFER_SIZE: usize = Self::RGB_COMPONENTS * Device::FRAME_BUFFER_SIZE;
pub fn new() -> SdlGraphicsAdapter {
let rgb_frame_buffer = vec![0; Self::RGB_FRAMEBUFFER_SIZE];
SdlGraphicsAdapter {
rgb_frame_buffer
}
}
pub fn draw_screen(&mut self, frame_buffer: MutexGuard<Box<[u8; Device::FRAME_BUFFER_SIZE]>>, window_canvas: &mut WindowCanvas) {
for (i, pixel) in frame_buffer.iter().enumerate() {
self.rgb_frame_buffer[3 * i] = *pixel;
self.rgb_frame_buffer[3 * i + 1] = *pixel;
self.rgb_frame_buffer[3 * i + 2] = *pixel;
}
drop(frame_buffer);
let tex_creator = window_canvas.texture_creator();
let mut tex = tex_creator.create_texture(PixelFormatEnum::RGB24, TextureAccess::Streaming, Device::FRAME_BUFFER_WIDTH as u32, Device::FRAME_BUFFER_HEIGHT as u32).expect("Failed to create tex");
tex.with_lock(None, |u, i| {
u.copy_from_slice(self.rgb_frame_buffer.as_slice());
}).expect("Unwrap tex");
window_canvas.copy(&tex, None, None).expect("Failed to set texture");
}
}