[aud] Use Audio queue

This commit is contained in:
2024-03-06 08:02:15 +05:30
parent 5fc961a155
commit ed7c6d3e1c
4 changed files with 50 additions and 40 deletions

View File

@@ -1,46 +1,59 @@
use std::sync::{Arc, Mutex, RwLock};
use log::warn;
use sdl2::audio::AudioCallback;
use std::sync::{Arc, Mutex};
use sdl2::audio::AudioQueue;
use crate::util::EmulatorResult;
pub struct SquareWave {
pub struct SdlAudioAdapter {
sound_timer: Arc<Mutex<u8>>,
phase_inc: f32,
phase: f32,
volume: f32,
audio_queue: AudioQueue<f32>,
buf: Vec<f32>,
}
impl SquareWave {
/// An Audio adapter using `AudioQueue`.
impl SdlAudioAdapter {
pub const SAMPLING_FREQ:i32 = 15360;
pub const SAMPLES_PER_FRAME: usize = Self::SAMPLING_FREQ as usize / 60 + 2;
pub fn new(sound_timer: Arc<Mutex<u8>>,
phase_inc: f32,
volume: f32)->SquareWave {
SquareWave {
freq: f32,
volume: f32,
audio_queue: AudioQueue<f32>) -> SdlAudioAdapter {
audio_queue.resume();
SdlAudioAdapter {
sound_timer,
buf: vec![0f32; Self::SAMPLES_PER_FRAME],
phase: 0f32,
phase_inc,
phase_inc: freq/Self::SAMPLING_FREQ as f32,
volume,
audio_queue,
}
}
}
pub fn process_push_audio(&mut self) -> EmulatorResult<()> {
// fill the audio vector.
let sound_timer = {
let sound_timer = self.sound_timer.lock().expect("Could not lock to play audio");
sound_timer.clone()
};
if sound_timer>0 {
self.fill_audio();
self.audio_queue.queue_audio(&self.buf)?;
}
Ok(())
}
impl AudioCallback for SquareWave {
type Channel = f32;
fn fill_audio(&mut self) {
let out = &mut self.buf;
fn callback(&mut self, out: &mut [f32]) {
let sound_timer = self.sound_timer.lock().expect("Could not lock to play audio");
let sound_timer = sound_timer.clone();
// log::info!("Processing audio buffer length {}",out.len());
// Generate a square wave
for x in out.iter_mut() {
*x = if sound_timer > 0 {
if self.phase <= 0.5 {
self.volume
} else {
-self.volume
}
*x = if self.phase <= 0.5 {
self.volume
} else {
0f32
-self.volume
};
self.phase = (self.phase + self.phase_inc) % 1.0;
}
}
}
}