[cln] Restructure code

This commit is contained in:
2024-03-06 09:09:10 +05:30
parent abad89d4d0
commit 62f680e801
9 changed files with 43 additions and 36 deletions

3
src/sdl_adapters/mod.rs Normal file
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pub mod sdl_graphics_adapter;
pub mod sdl_audio_adapter;
pub mod sdl_keyboard_adapter;

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use std::sync::{Arc, Mutex};
use sdl2::audio::AudioQueue;
use crate::device::timer::DeviceTimerManager;
use crate::util::EmulatorResult;
/// An Audio adapter using `AudioQueue`. Generates a square wave of specified frequency
pub struct SdlAudioAdapter {
sound_timer: Arc<Mutex<u8>>,
phase_inc: f32,
phase: f32,
volume: f32,
audio_queue: AudioQueue<f32>,
internal_buffer: Vec<f32>,
}
impl SdlAudioAdapter {
/// Number of samples per second
pub const SAMPLING_FREQ:i32 = 15360;
pub const SAMPLES_PER_FRAME: usize = (Self::SAMPLING_FREQ as usize / 60) * 2;
pub fn new_timers(freq: f32,
volume: f32,
audio_queue: AudioQueue<f32>) ->(DeviceTimerManager,SdlAudioAdapter){
let device_sound_timer = Arc::new(Mutex::default());
let device_timer_manager = DeviceTimerManager::new(device_sound_timer.clone());
let sdl_audio_adapter = SdlAudioAdapter::new(device_sound_timer,freq,volume,audio_queue);
(device_timer_manager, sdl_audio_adapter)
}
fn new(sound_timer: Arc<Mutex<u8>>,
freq: f32,
volume: f32,
audio_queue: AudioQueue<f32>) -> SdlAudioAdapter {
audio_queue.resume();
// ensure frequency isn't too low
assert!(((2.0*freq) as i32) < Self::SAMPLING_FREQ);
SdlAudioAdapter {
sound_timer,
internal_buffer: vec![0f32; Self::SAMPLES_PER_FRAME],
phase: 0f32,
phase_inc: freq/Self::SAMPLING_FREQ as f32,
volume,
audio_queue,
}
}
pub fn process_push_audio(&mut self) -> EmulatorResult<()> {
// fill the audio vector.
let sound_timer = {
let sound_timer = self.sound_timer.lock().expect("Could not lock to play audio");
sound_timer.clone()
};
if sound_timer>0 && self.audio_queue.size() < Self::SAMPLING_FREQ as u32 {
self.fill_audio();
self.audio_queue.queue_audio(&self.internal_buffer)?;
}
Ok(())
}
fn fill_audio(&mut self) {
let out = &mut self.internal_buffer;
// Generate a square wave
for x in out.iter_mut() {
*x = if self.phase <= 0.5 {
self.volume
} else {
-self.volume
};
self.phase = (self.phase + self.phase_inc) % 1.0;
}
}
}

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use std::sync::MutexGuard;
use sdl2::pixels::PixelFormatEnum;
use sdl2::render::{TextureAccess, WindowCanvas};
use crate::device::Device;
use crate::util::EmulatorResult;
#[derive(Debug)]
pub struct SdlGraphicsAdapter {
rgb_frame_buffer: Vec<u8>,
}
impl SdlGraphicsAdapter {
pub const RGB_COMPONENTS: usize = 3;
pub const RGB_FRAMEBUFFER_SIZE: usize = Self::RGB_COMPONENTS * Device::FRAME_BUFFER_SIZE;
pub fn new() -> SdlGraphicsAdapter {
let rgb_frame_buffer = vec![0; Self::RGB_FRAMEBUFFER_SIZE];
SdlGraphicsAdapter {
rgb_frame_buffer
}
}
pub fn draw_screen(&mut self, frame_buffer: MutexGuard<Box<[bool; Device::FRAME_BUFFER_SIZE]>>, window_canvas: &mut WindowCanvas) ->EmulatorResult<()> {
for (i, pixel) in frame_buffer.iter().enumerate() {
let col_component = if *pixel { 0xff } else { 0 };
self.rgb_frame_buffer[3 * i] = col_component;
self.rgb_frame_buffer[3 * i + 1] = col_component;
self.rgb_frame_buffer[3 * i + 2] = col_component;
}
// drop the mutex as it is not required anymore
drop(frame_buffer);
let tex_creator = window_canvas.texture_creator();
let mut tex = tex_creator.create_texture(PixelFormatEnum::RGB24, TextureAccess::Streaming, Device::FRAME_BUFFER_WIDTH as u32, Device::FRAME_BUFFER_HEIGHT as u32).expect("Failed to create tex");
tex.with_lock(None, |u, _i| {
u.copy_from_slice(self.rgb_frame_buffer.as_slice());
})?;
window_canvas.copy(&tex, None, None)?;
Ok(())
}
}

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use std::sync::mpsc::Sender;
use crate::device::keyboard::{Keyboard, KeyboardEvent};
use crate::device::keyboard::KeyboardEvent::{KeyDown, KeyUp};
use crate::util::EmulatorResult;
#[derive(Debug)]
pub struct SdlKeyboardAdapter {
keyboard_event_sender: Sender<KeyboardEvent>,
}
impl SdlKeyboardAdapter {
fn new(keyboard_event_sender: Sender<KeyboardEvent>) -> SdlKeyboardAdapter {
SdlKeyboardAdapter {
keyboard_event_sender
}
}
/// Creates a paired keyboard and adapter.
pub fn new_keyboard()->(SdlKeyboardAdapter, Keyboard){
let (sender,receiver) = std::sync::mpsc::channel();
let sdl2_kb_adapter = Self::new(sender);
let device_kb = Keyboard::new(receiver);
(sdl2_kb_adapter,device_kb)
}
pub fn send_key_up(&self, keycode: u8) -> EmulatorResult<u8> {
log::trace!("Sending Key up {}",keycode);
self.keyboard_event_sender.send(KeyUp(keycode))?;
Ok(keycode)
}
pub fn send_key_down(&self, keycode: u8) -> EmulatorResult<u8> {
log::trace!("Sending Key down {}",keycode);
self.keyboard_event_sender.send(KeyDown(keycode))?;
Ok(keycode)
}
}